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Coral Reef Scene

Low level design in Processing and OpenGL

As part of my Computer Graphics class, we were given the assignment to create an animated scene using only functions for drawing spheres, cubes, and cylinders. Using transformations of these simple shapes, I was able to create the fish in the scene using low level coding in Java and OpenGL. The tailfins are rotated around the base as calucalted by a time dependent frame function. The coral was created by instantiation of groupings of spheres in rings, coral structures, and then coral groupings. The clip below is from a larger scene in which the fish itself moved throughout the coral and the camera moved to follow its motion.